The SCUMM engine should be first in the list (and then the other ones are listed alphabetically). You can see which engines are included in the About dialog in ScummVM. The detector does not look into sub-directories (although with the command line you can use '-recursive').Īnother possibility would be that you have a ScummVM build that doesn't include the SCUMM engine. Your game data files are directly in the directory you select for the detection (C:\thedig\ according to one of your previous messages)? If they are in a sub-directory, this might be the issue. With debug level 1 you will get a message if a game is detected ("SCUMM detector found matching file 'xxx' with MD5 xxx, size xxx") but I don't think you will even get one when nothing is detected. Emulator installation & configuration, bezels, hotkeys, performance fixes and more. I looked quickly at the code and it does indeed look like the detection for the DOS version uses the DIG.LA0 file (which I confirmed by copying that file alone from my DOS version of the game into a new directory and the game is correctly detected in that directory).Īlso there is not a lot of debug messages for the SCUMM detection unfortunately. WARNING: Consider using -recursive *before* -add or -detect to search inside subdirectories WARNING: Consider using -path= *before* -add or -detect to specify a directory WARNING: ScummVM could not find any game in C:\thedig\ Skipping game: hires6 ((null) Apple II/English) (8) I noticed in the package that theres a rom included (scummvm-demos.v64). Skipping game: hires5 ((null) Apple II/English) (7) You either try to see if you can do it all in Windows or run Linux somehow. Skipping game: hires4 ((null) Atari 8-bit/English) (6) Skipping game: hires4 ((null) Apple II/English) (5) I have had no issues getting the VGA version working, even the VGA version with voice acting, it seems this problems only occurs with the Hi-Res version. BAT file, but it still wont run on ScummVm or DOSBox. Skipping game: hires3 ((null) Apple II/English) (4) I have tried running the game with DOSBox and have run every install related. For Curse of Monkey Island there is a dedicated section in README which will explain you that you will get duplicated files when you will copy to same directory. Guide ScummVM to that directory you copied your files to. ![]() Skipping game: hires0 ((null) Apple II/English) (3) Copy all files from the CD to the directory. Skipping game: hires2 ((null) Apple II/English) (2) Skipping game: hires1 ((null) Apple II/English) (1) For the ScummVM file browser: Double click on a. Use the file browser to locate the folder containing the game data files. To add multiple games at once, click the expander arrow next to Add Game, and select Mass Add. Skipping game: hires1 ((null) Apple II/English) (0) This opens a file browser either the system file browser or the ScummVM file browser. Skipping game: martian (Demo DOS/English) (5) Skipping game: martian ((null) DOS/English) (4) Skipping game: amazon (CD DOS/English) (3) Skipping game: amazon (Demo DOS/English) (2) For Android 8 or higher, go to Settings > Apps and Notification and select Install Unknown Apps. Skipping game: amazon ((null) DOS/Spanish) (1) For Android 7 or lower, go to Settings > Security > Device Administration, scroll down to Device Administration and enable Unknown Sources. Skipping game: amazon ((null) DOS/English) (0) Code: Select all Debuglevel (from command line): 5
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